After the Unreal Engine 5 early access release I got inspired to redesign some of the Unreal game series weapons, I played their games since the first one (Unreal 1998), so I decided to redesign one of my favorite weapons from that game, the Automag (renamed to Enforcer in the next games). It was a weak weapon but had a cool silhouette and sound.
The original design practically didn’t have a barrel so I focused on design its functionality first, a system that would keep a recognizable silhouette but brings the gun closer to viability.
Since the Unreal series takes place in space or other planets I incorporated in the design an extensive use of polymer to save weight, even in the ammunition, so the Textron Systems cased telescoped ammunition was a great fit to use as a reference. Added a recoil compensation system and flashlight + laser module to justify the silhouette and a Zero-G magazine assist system to help reload in space, just remember to take your hand of the magazine after inserting in the mag well.