Checkpoint

Checkpoint is a boss-like survival horror real-time character I created during Igor Catto’s course at ICSart, the character design I created with a series of other creatures and characters while Ip developing on Scott Flanders’ mentorship, I’ll post all of them in the near future.
The high poly was made on Zbrush and Blender, used Marvelous designer for the base fabric, retopology on Blender, textures on Substance Painter, and rendered on Marmoset Toolbag.